Metroid
posted on february 23, 2004, tag: entertainment
Metroid was released for the Nintendo Entertainment System in 1986, and I must have played the game for at least 5 solid months. As a kid, the game was challenging, engrossing and extremely fun. I still remember the 'shocking' ending—finding out Samus Aran was, in fact, a woman. I also remember the infamous JUSTIN BAILEY ——— ——— password, allowing you to play as Samus without her power suit. And speaking of passwords—somewhere, in some landfill, there are hundreds of scraps of paper with 24 digits written all over them in no particular order, in a 6 year-old's handwriting, with little notes like, "pink clothes" and "before brain."
A few years later, after successfully convincing my parents to buy me a Game Boy, I got a hold of Metroid II: Return of Samus. The year was 1991, the Game Boy was the size of a brick, and I was once again engrossed in a Metroid game. I remember being frustrated most of the time, however, because the game was very large and there was no map of any kind to keep track of where you were/had been, and on the small Game Boy screen that created very annoying game play experiences. Still, it was Metroid, it was more of the same (and more!) and it was good. It was nothing compared to what came next, however.
Super Metroid was released in 1994 for the Super Nintendo Entertainment System, and is still, to this day, one of my favorite games. Super Metroid was, quite literally, super. It was Metroid on steroids with better graphics, better music, better weapons, a crap-load of new stuff, and some of the tightest game play I've ever experienced. It's one of the few games that made the addition of X, Y, L and R buttons to the SNES controller make sense. I remember how perfectly I could control Samus in Super Metroid. The controller and character felt like an extension of my brain—every movement seamless. The story was great, the game could easily last you 6 hours, and was fun the entire time. It's a good thing, too, because there wouldn't be another Metroid game for 8 years.
In the time between the release of Super Metroid in 1994 and Metroid Prime for the Gamecube in 2002, I went to and graduated from Junior High and High school. I moved from Washington to New Jersey. I went to college. I dropped out of college. I moved to Staten Island, then to New Jersey again. I learned to drive, had my first screwdriver, my first cigarette. I started to think that the next time I would see a Metroid game would be when my teenage kid was playing some future console system in the underground caves humans will dwell in by then. It wasn't quite that long, though.
Metroid Prime was a fantastic game. It takes the ideas of the Metroid series and starts a completely new path into the 3D, first-person-shooter genre. The move was inevitable, and definitely not a mistake. Metroid Prime received several game of the year awards and with good reason. It's rich graphics and tight combat control made the game extremely fun to play. Metroid Prime II is in development right now.
It seemed, with the news of Metroid Prime, that the side-scrolling adventure days of Samus Aran were over. Time to grow up, to move on, to step into the new world of gaming. Everything is first-person now. Hell, I think eventually you'll see a version of the Sims in first person. You'll interact with people in the virtual world, in first-person. Like the real world, but without actually having to leave your house or shower. So too must Samus stop showering, I thought. Luckily, I was wrong.
Metroid Fusion was released in 2002—at the same time as Metroid Prime—for the Game Boy Advance. Suddenly, after 8 years, there were two Metroid games to play. Fusion was called Metroid IV, and continued in the tradition of side-scrolling action that looked nearly identical to Super Metroid (the Game Boy Advance is nearly as capable as the SNES was). The game was tragically short, but aside from that, it was fantastic. A lot of the game play comes directly from Super Metroid, but there are plenty of little additions. Once again I was carrying a Metroid game around with me, which was great.
And now, in 2004, we've got Metroid: Zero Mission. A remake of the first Metroid game and also created for the Game Boy Advance, with a ton of new stuff and a whole new ending to the original storyline. I remember reading an interview with one of the project managers who said that you would "be surprised" with the new ending, and I must say that was entirely true. After I beat Mother Brain and escaped the inevitable, standard 'Self Destruct Sequence Has Been Activated!' bit, I was surprised with what came next. I won't ruin it for you, but I will say that it adds a nice extension to the original game.
Much like Metroid Fusion, Zero Mission is entirely too short. I beat the game the first time, without rushing, in 3 hours and 15 minutes. I've been playing through again, attempting to beat it as quickly as I can, and I'm near the ending and have only been playing for about an hour. I'd be much happier if those times were at least doubled. The good news is, the only reason I'm complaining about length is because the game is so damned good.
Zero Mission also includes a few cut-scenes, which none of the other 2d games have had. They're perfect for the game—anime-style, cartoon cells animated via panning over still frames—and add even more to the experience. Especially great is the first animation in the game, just before you take control of Samus for the first time. You hear the Metroid theme and you get a great close-up of Samus' face. Her eyes are closed, and just as the music peaks, she opens them. It's simple and short, but very effective.
The future for the Metroid series seems to be bright. If Nintendo can release a GBA game every year or two, and a Gamecube game every 2 years, I would be in heaven. Between this and The Legend of Zelda, I don't need any other games. Metroid has been a part of my life for almost 18 years now, and every time a new game is released I get all excited like a little kid. Zero Mission was no different.
Comments
There are 10 comments, comments are closed
Sam on 02/23/2004:
Metroid rocks! It's funny how I still love most of the same games today that I played so much as a kid. Metroid, Zelda, Castlevania, and Mario.
Even with lame storylines like "Mario Sunshine" had, it was still a blast to play. And looking at my tiny little collection of Gamecube games, it's almost identical to what I had when I was little. I've just replaced non-existant GC Castlevania releases with the Resident Evil series.
I think I'll go play Metroid Prime again. I'm going to hold off on getting M:ZM until I have that GameBoy Player thing. My poor eyes can't handle staring at the tiny non-backlit screen of the original GBA, especially not for a Metroid title.
Mathew Hoy on 02/23/2004:
I remember playing Metroid on the NES. We had it borrowed from my cousin while he and his family were away on vacation for a month. I remember at the time, I was a bit of a roughian (?) and was banned from playing "the Nintendo" until hell froze over.
I used to stay home while my folks went grocery shopping (and locked up the controllers to the NES) and used to break into their filing cabinet where they kept the controls. Dart through the house, turn on Metroid, and play it until I saw them pull in the driveway and return the controllers quickly. The perfect crime.
It was just me against the game at the time as I knew no one else who had it. I was playing it blind: pre-internet-walkthrough days. Played it and played it. Loved discovering the hidden passages behind the statues and getting all the items. At the time when I figured the game wasn't too big, I knew I was in trouble.
My cousin got the game back before I could finish it. Still haven't finished it yet.
I've got M:P for the 'Cube and it's rocking my world. Can't get enough of it. In my opinion, the mark of a good game is when you start up a game and before you finish it, you restart from scratch over and over to take the entire thing in again. M:P is that way for me. Haven't finished it yet either, and am taking my sweet time. Blasting up the bad guys is always fun. Metriod Prime is soo good, it's taken the #1 spot for my favourite game of all time away from some previous contenders (can't remember what they were, it's so good).
Thanks for the memories, Metroid.
Josha Chapman-Dodson on 02/24/2004:
Can you describe the full effects of the JUSTIN BAILEY password, hehe.
Brian on 02/24/2004:
The "Justin Bailey" code gives you everything except the Ice Beam and puts you near the last boss.
"Metroid for life." - Me
Jake Haas on 03/03/2004:
I'm in the same boat, man... I've played and conquered every Metroid that has been released, though not in order of release. I had to get Super Metroid in emulator form, but I had a controller very similar to the SNES's, and, of course, was thrilled with the game!
And I think I played Zero Mission through about 5 times straight before I put a different game in my GBA! Try it on a 15% item run, it's pretty challenging. I'm on one now and I'm stuck at Ridley since I can only have like 2 energy tanks and 10 missles.
Jake Haas on 03/03/2004:
I'm in the same boat, man... I've played and conquered every Metroid that has been released, though not in order of release. I had to get Super Metroid in emulator form, but I had a controller very similar to the SNES's, and, of course, was thrilled with the game!
And I think I played Zero Mission through about 5 times straight before I put a different game in my GBA! Try it on a 15% item run, it's pretty challenging. I'm on one now and I'm stuck at Ridley since I can only have like 2 energy tanks and 10 missles.
owens on 03/08/2004:
I have issues witht he whole game boy thing - it should have 4 buttons, It will never be better that the supernes until that happens. good writing though dude.
Johan Bergström on 03/09/2004:
ok, first of all i just wanted to say that this might be the first time ever i write a comment in a weblog, so this is probably a indication of how much your entry said to me :)
I agree with you in every point you made there, it almost felt like it was my exact words written down.. there is one point i disagree with you tho, i dont think that zero mission was too short. it felt like that the first time i went throught it, but i tried other challenges, like running through it with as low game percentage as possible and 100% in shortest time. with this said, zero mission really feels perfectly balanced.
to finish my pointless comment off i also have to agree with you on that super metroid might be the best game ever - period.
samus on 09/04/2004:
there is one code of metroid 1 i know it is NARPAS SWORD0 000000 000000 and I have all of the metroid games Mrtroid prime Zero Mission Super metroid and metroid 1 also metroid return of samus
xedhead on 11/10/2004:
Metroid, the alpha and the omega. This is one of the greatest game series known to man. I sat i fury as nintendo released the Nintendo 64 without having a Metroid game. Utter disappointment let me tell you. Gamecube rectified that. It was cool seeing Samus in nintendo 64 games though, i always chose her in Smash Bros. Super Metroid, to me, was a perfect work of art. I thought it would never be topped. Then i Played Prime, FINALLY! Let me tell you, i have never been into 3D shooter games, but Metroid made me get off my ass and get a gamecube. As i sit here addicted to Metroid Fusion, Zero Mission and awaiting Metroid Prime 2: Echoes, i realize i have been addicted to Metroid for over 15 years. Should i document this with a Metroid tattoo? Most definately! The only question is, which of Samus's suits should i use?